Okay, here I will note down my ideas for Guild events and you guys/gals can yay or nay them at will.
1: Rescue the Giant/Elf:
Simple concept; half of the guild goes Elf-allied, half goes Giant-allied. One Giant (either mine, zoran's or Rosebud's) will be 'captured' by elves and elf-allied guildies while Giant's and those allied will attempt to 'rescue' this giant. The scenario is then reversed when either the Giant is freed or you run out of time. Time allowed will probably be 20mins. If you get killed, you shall return to the starting position after having been healed at the nearest Healer's house (so this will probably be conducted in towns).
*Elves may NOT use hide*
*Oh and no pets, you cheaters!*
*No trans either, since..well, do I need to say how unfair that is?*
This requires all participants to have their Giant/Elf PvP turned on, except for the captive member, to avoid..mistakes
I should presume that all participants will be given Gold for their heals and such and rewards will be given to the winning team in a 'best out of 3' term.
2: PvP Tournament:
I know, it's unfair if a weaker Guild member is positioned against, say, zoran, but the PvP's will be Party PvP unless you otherwise request. Also, certain rules can be set in place to even the odds (e.g. if Kemxu was against zoran, zoran would be barehanded/with a shield/cooking pot)
Permitted weapons are: Wooden Blades, Long Bow/Short Bow, Short Sword & Round Shield, !No wands!. No upgraded weaponry may be used (cause that's just unfair). You should be naked under the Guild Robe/any robe.
Champion will receive a reward decided on the day (I'm being lazy).
I'm not sure how Alchemy fits into the PvP tourna, need some help with that...
EDIT:
3: Field Boss Hunt.
Simple idea, potentially very boring. We will sit on different channels, at least one person per channel, and look out for field bosses. Rano, in Iria, tends to have the most bosses; when one appears, we will attempt to hunt it. Well, except the Head Hyena, since that's just suicidal, I mean, it's only hurt by Fireball..
4: Shadow Mission Spam.
This doesn't sound like an event? Really? Well when I have the money (irl) to rebirth every week, I will probably be running shadow missions all week. Sunday-Tuesday will be Basic, Wednesday & Thursday will be Inter, Friday & Saturday will be Advanced. This allows you all to come along and spam missions with me all day, on the day of your choice, and hopefully get some levels!
5: Guild Dungeons.
Remember the Alby Adv for 1 run? Well, if you liked that, then simply tell us and we can do more! Maybe less Advanced Dungeons (unless Math Adv really counts?) but sure we can do some other dungeons! (Maybe after No.4 can happen then we can run Peaca?
)
6: Infiltration.
Similar to No.1 but with (hopefully) less violence. Giants/Giant-Allieds will guard a town to the best of their ability whilst Elves/Elf-Allieds will attempt to infiltrate. If a guards sees you, either run or fight; bearing in mind s/he can tell the other 7 guards in his/her party and get help.
The infiltrators will NOT be partied, and may NOT use hide.
Winners will be determined if the infiltrators reach the centre of the town in a time limit. If you die, simply return to the start, after getting healed.
Elf/Giant PvP must be turned on.
{MORE TO COME!!!}
1: Rescue the Giant/Elf:
Simple concept; half of the guild goes Elf-allied, half goes Giant-allied. One Giant (either mine, zoran's or Rosebud's) will be 'captured' by elves and elf-allied guildies while Giant's and those allied will attempt to 'rescue' this giant. The scenario is then reversed when either the Giant is freed or you run out of time. Time allowed will probably be 20mins. If you get killed, you shall return to the starting position after having been healed at the nearest Healer's house (so this will probably be conducted in towns).
*Elves may NOT use hide*
*Oh and no pets, you cheaters!*
*No trans either, since..well, do I need to say how unfair that is?*
This requires all participants to have their Giant/Elf PvP turned on, except for the captive member, to avoid..mistakes
I should presume that all participants will be given Gold for their heals and such and rewards will be given to the winning team in a 'best out of 3' term.
2: PvP Tournament:
I know, it's unfair if a weaker Guild member is positioned against, say, zoran, but the PvP's will be Party PvP unless you otherwise request. Also, certain rules can be set in place to even the odds (e.g. if Kemxu was against zoran, zoran would be barehanded/with a shield/cooking pot)
Permitted weapons are: Wooden Blades, Long Bow/Short Bow, Short Sword & Round Shield, !No wands!. No upgraded weaponry may be used (cause that's just unfair). You should be naked under the Guild Robe/any robe.
Champion will receive a reward decided on the day (I'm being lazy).
I'm not sure how Alchemy fits into the PvP tourna, need some help with that...
EDIT:
3: Field Boss Hunt.
Simple idea, potentially very boring. We will sit on different channels, at least one person per channel, and look out for field bosses. Rano, in Iria, tends to have the most bosses; when one appears, we will attempt to hunt it. Well, except the Head Hyena, since that's just suicidal, I mean, it's only hurt by Fireball..
4: Shadow Mission Spam.
This doesn't sound like an event? Really? Well when I have the money (irl) to rebirth every week, I will probably be running shadow missions all week. Sunday-Tuesday will be Basic, Wednesday & Thursday will be Inter, Friday & Saturday will be Advanced. This allows you all to come along and spam missions with me all day, on the day of your choice, and hopefully get some levels!
5: Guild Dungeons.
Remember the Alby Adv for 1 run? Well, if you liked that, then simply tell us and we can do more! Maybe less Advanced Dungeons (unless Math Adv really counts?) but sure we can do some other dungeons! (Maybe after No.4 can happen then we can run Peaca?
6: Infiltration.
Similar to No.1 but with (hopefully) less violence. Giants/Giant-Allieds will guard a town to the best of their ability whilst Elves/Elf-Allieds will attempt to infiltrate. If a guards sees you, either run or fight; bearing in mind s/he can tell the other 7 guards in his/her party and get help.
The infiltrators will NOT be partied, and may NOT use hide.
Winners will be determined if the infiltrators reach the centre of the town in a time limit. If you die, simply return to the start, after getting healed.
Elf/Giant PvP must be turned on.
{MORE TO COME!!!}
Last edited by Laudable on Tue Nov 01, 2011 11:41 am; edited 4 times in total


